Use The Adventure Crafter With Microscope
What are ya babblin’ about?
I am proposing using Word Mill Games’ The Adventure Crafter to play or generate Microscope RPG Bookends, Periods, Events, and Scenes with Mythic Game Master Emulator sprinkled in for decision making and inspiration.
Resources
- Microscope PRG | Lame Mage Productions, Itch.io, DriveThruRPG
- Mythic | Word Mill Games, DriveThruRPG
- The Adventure Crafter, DriveThruRPG
The Big Picture
- Pick a game
- Use Mythic Element Meaning Tables for inspiration as to the overarching topic.
Bookend History
- Use The Adventure Crafter to generate
Turning Points
for the BEGINNING and ENDING Bookends. - The ENDING Bookend doesn’t have to be a Conclusion, the future is unknown!
- OPTIONAL: Use each
Plot Point
as an EVENT when populating Events for Periods. - OPTIONAL: Roll up all
Plot Points
into the Period’s details. - Determine
Tone
for each Period generated.
The Palette
- Take 10 minutes to think on YES/NO items to keep/toss from your game.
- Be honest with yourself, explore your thoughts.
- Write 2-5 of each list (not required).
- OPTIONAL: Skip The Palette step.
Legacies
- Legacies are common threads throughout the Periods, Events, and Scenes.
- OPTIONAL: Link to a MGME Thread or TAC Adventure plot.
Order of Operations
Found on Microscope RPG page 18.
- Follow the Flow
- Declare the Focus
- Pick or Make history
- Ask Mythic “if this is a Legacy?”
Forms of History
Found on Microscope RPG page 20.
- Periods (p.22)
- Roll a 2d6+4 for the number of Periods to roll up.
- Adjust as needed, maybe 2d4 + 4 if wanting smaller numbers.
- Events (p.24)
- There should be at least 5 Events based upon the Plot Points.
- Scenes (p.29)
- Scenes should come organically.
Periods
- Decide when the Period is.
- Roll a die or dice that is closest to the number of Periods created.
- Use the same procedures as the Bookend History.
- Decide on Tone (Light or Dark).
- Use your expectations or intuition. Otherwise, ask a Yes/No 50/50 CF:5 question.
- Embellish a bit, you don’t have to use a Turning Point verbatim.
- Try to avoid NONE results in Plot Points.
Events
- Decide when the Event is.
- Use the Period picking method.
- Then roll a d10 or die closest to the number of Events.
- Use the Plot Points as the basis for the Event (try to at least).
- Use the MGME to embellish more details.
- Decide on the final Tone (Light or Dark).
Scenes
- Purpose your scene, check against Chaos Factor, just like Mythic Game Master Emulator.
- Play out the Scene with MGME and/or your desired RPG.
- Use the Period and Event as Context for how to play your Scene and asking questions.
- Make liberal use of the MGME Meaning: Elements Tables.